![]() Download the most recent version at the bottom of the webpage. You can find these files at ( link to Fallout 4 ENB binaries). These files are not optional no ENB will work unless these are installed. We hope you rethink your opinion of our mod and stick around for future updates as the mod can only get better.You'll need three things to install an ENB:ĮNB binary files are what every Fallout 4 ENB is based on. ![]() 2.6 is already a massive leap forward in quality, with improved meshes, textures, anims, sounds, etc. We do this not only to support Xbox One, but also because we realize some users have data caps on their internet, and downloading a 10 or 20 Gigabyte mod would not be possible for them.Īs with all large and good things, as time progresses, things will get better. We keep textures low quality (2K, 1K, and even sometimes 512) to keep the mod size down. And the recently re-added M2HB accounted for that much by itself before being resized to 2K res from the original 4K. Factor in all of the accessories (the MP5 SD barrel and mounting rails) and we’re looking at roughly 62 megabytes of space for two guns worth of texture sets. Now double that for the MP5A5, that’s 40 megabytes of space. Just for that one gun, textures alone account for nearly 20 megabytes of space. Just as an example, our new MP5A2 has 4K textures – specifically 4096×2048 resolution. Not everything can be super-fancy 4K res, hyper-realistic detail, especially not if you want to keep file size anywhere close to reasonable. Again, something that will likely always need improvement simply due to how much stuff is in the mod. Not to mention, at the time of implementation of certain weapons (i.e shotguns), proper anims literally didn’t exist. But we still have perms from some of the bigger names in the field to use their work. Thankfully, a few users of the mod have stepped up and are helping us out anim-wise. We have reached out to all of them for help with rigging anims, but so far, all of them (Aside from Fiddler Green) have declined to help us directly as they’re busy with other projects. Additionally, there are very few animators in the community right now. We know some things are weird, “broken”, or flat-out wrong, but it’s what we have to work with for now. So unless you know of an existing animation set from another Fallout 4 mod that we might be able to use for a given weapon, please don’t bother complaining. These will probably always need improvement in some aspect, simply due to the sheer variety of content in the mod. And that will only continue to grow larger. Such is the cost of having entirely custom anims or anims decent enough to fit the guns until dedicated anims come along. That is ONE FIFTH (1/5) OF THE FILE SIZE alone. The ‘AnimTextData’ alone weighs in around 240 MBs. Additionally, a decent chunk of space is eaten up by animations too. If you think 1-2 GBs is big and you still want us to add high-res textures? Then you have no true grasp on the concept of “big”. The mod size is actually incredibly small for all of the content we have. ![]() No matter how amazing of a modder you are, you will miss things. However, you must realize that with a mod this large, there is bound to be a ton of bugs that are easily missed in a mass amount of code and files.
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